Game Development Reference
In-Depth Information
FIGURE 8.69 The belt's UV map
You can see the main belt area in the center—the section that looks kind of like a
UFO—but there are also lots of oddly shaped boxes around it. These are from the
extra polygons you created on the inside of her belt. To start with, you will move
these boxes away from the main belt's UVs, making it easier to work on them.
2. Go back to the 3D view, and select the faces you added to the inside of the belt
( Figure 8.70 ) . This will highlight them in the UV Texture Editor.
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