Game Development Reference
In-Depth Information
Tip
You can select both the top and bottom of the hand and apply the mapping
to both areas at the same time.
2. As shown in Figure 8.67 , first work on the top half's UVs in the UV Texture Edit-
or. Move the UVs for the sides of each finger outward, so you can add a bit of de-
tail to them when it's time to draw the texture.
FIGURE 8.67 Adjust the UVs of the top half.
3. Do the same for the bottom of the hand, remembering to flip the UVs first.
The finished hand should look like that in Figure 8.68 .
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