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2. Because the eyelashes are a basic black, we don't need them to have separate UVs;
they can occupy the same space on the texture page. And they won't have any de-
tail, so we can afford for them to use just a small area of the page. So go ahead and
apply a basic planar map to them, projecting from the X axis ( Figure 8.50 , bot-
tom).
3. While you still have the eyelashes selected, go to the UV Texture Editor window,
change the selection to UVs and move them up so they will be above the head.
Figure 8.51 shows the head UVs in their current state. As you can see, the eye-
lashes are now separate and above the head.
FIGURE 8.51 The current head UV layout
Let's stay in the UV Texture Editor and work directly on the UVs for the face. The
actual geometry of the face has the eyes open, but in the UV layout they should be
closed so that we can apply a texture to her eyelids.
4. As seen in Figure 8.52 , manipulate the UVs so that the eyes appear to be closed.
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