Game Development Reference
In-Depth Information
FIGURE 8.52 In the UV Texture Editor, close the eyes.
Next, you will separate her lips. This will give them nice clean edges, making the
texture appear higher in resolution than it actually is. Secondly, it will let you give
the lips a larger area on the texture page so that you can implement more detail in
them.
5. In the UV Texture Editor, select the edges that mark the outline of the lips.
6. Go to Polygons > Cut UVs to separate the lips from the face.
7. Switch to face selection, and select the faces that make up the lips.
8. Go to Select > Convert Selection to UVs.
9. Move the lips away from the face, scaling them up slightly ( Figure 8.53 ) .
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