Game Development Reference
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FIGURE 8.49 The head after a basic cylindrical map
Kila's eyelashes are going to be solid black, so we will map them separately. If we need to
later, we can adjust these UVs so we can apply additional detail.
1. Select the faces that make up the eyelashes, as shown in Figure 8.50 (top).
FIGURE 8.50 Select the eyelashes and map them separately.
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