Game Development Reference
In-Depth Information
FIGURE 8.48 Adjust the layout of the foot UVs in the UV Texture Editor.
3. The UVs for each piece are overlapping, so, working on each piece individually,
select the UVs and move them out of the center, as in Figure 8.48b .
4. When they are all moved, you can combine the geometry that makes up the foot.
Remember to weld the vertices as you do.
5. With the foot once again a whole object, edit the UVs some more, sewing the sides
and front to the top ( Figure 8.48c ) . Make sure all the pieces are the correct
size—remember that you will end up with more detail on areas that are larger.
As you can see in Figure 8.48d , with the UVs manipulated the foot looks a lot cleaner.
Head UVs
The head is relatively simple to map. As you can see in Figure 8.49 , starting with a basic
cylindrical map will give us a good starting base.
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