Game Development Reference
In-Depth Information
1.
Select the front and go to Edit Polygons > Texture > Planar Mapping. Make sure
Keep Image Ratio is checked in the options box; this will initially keep the squares
in your texture at the correct size. Your torso will now be mapped (
Figure 8.40
,
right).
FIGURE 8.40
Planar mapping applied to the front of the torso
2.
Flip around to the back of the torso and apply the same mapping with the same
configuration (
Figure 8.41
).