Game Development Reference
In-Depth Information
1. Select the front and go to Edit Polygons > Texture > Planar Mapping. Make sure
Keep Image Ratio is checked in the options box; this will initially keep the squares
in your texture at the correct size. Your torso will now be mapped ( Figure 8.40 ,
right).
FIGURE 8.40 Planar mapping applied to the front of the torso
2. Flip around to the back of the torso and apply the same mapping with the same
configuration ( Figure 8.41 ).
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