Game Development Reference
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FIGURE 8.41 Planar mapping applied to the back of the torso
3. Although these areas look fine when you're looking at them straight on, the sides
are stretched. Work on the front first, editing the UVs in the UV Texture Editor
( Figure 8.42 ) . Make sure no UVs overlap, particularly around her chest and armpit
areas.
FIGURE 8.42 Edit the UVs for her front, fixing the stretched areas.
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