Game Development Reference
In-Depth Information
4. Press W to switch to translate mode, and move the selection up, separating the two
sets of UVs ( Figure 8.36 , right).
Now the UVs are separated so we can see them clearly. We next need to combine both sec-
tions of the arm, making one complete piece and eliminating the seam between the upper
and lower arm sections.
UV Sewing
Since the upper and lower arms are already combined in the 3D view, connecting them in
the UV Texture Editor is simple.
1. Right-click in the UV Texture Editor and select Edge from the marking menu, put-
ting you into edge-selection mode.
2. Select one of the edges at the base of the upper arm. You will notice that the edge
it is connected to in the 3D view is also highlighted in the UV Texture Editor, and
its associated edge along the border of the other set of UVs is highlighted.
Note
If the two edges do not lie above and below each other, right-click and se-
lect UVs; then move the upper arm UVs along until the edges match.
3. Holding the Shift key, continue across until you have the bottom row selected, as
shown in Figure 8.37 (left).
FIGURE 8.37 Combine the upper and lower sets of UVs.
4. To weld these edges together, go to Polygons > Sew UVs.
We now have one complete map of UVs unwrapped for the arm ( Figure 8.37 , left).
Search WWH ::




Custom Search