Game Development Reference
In-Depth Information
UV Cutting and Moving
Look at the UVs of the arm; you will notice an area that sticks out to the left. This needs
to be cut off and positioned in the gap on the right, making the UV map clean and easier to
read.
Note
Depending on how your mapping went, this projection may be severe, but
don't worry—the next steps will help you fix this.
Let's first check and see where the seams lie. Select a UV on the border in the UV Texture
Editor; this will also show up in the 3D view, letting you see where the seam is. We want
the seam to be on the bottom of the arm, so that when the arm is lowered, the seam is not
as noticeable. Currently the seam is around the back of the arm, across the elbow.
We have two problems to solve here. We will first cut the UVs where we want the seam to
be, moving the remainder over to the right before sewing them again. The following steps
are illustrated in Figure 8.38 .
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