Game Development Reference
In-Depth Information
FIGURE 6.38 Create a duplicate of the current head and eyes to work on.
2. Create a copy of these elements to work on, and hide the originals.
Note
We work on copies so that we don't inadvertently edit the main head.
We'd have problems if we couldn't undo an operation or get back to the
base geometry.
3. Place the duplicate head and eyes into a group, calling it Angry, and begin working
on this piece to create an angry, shouting look like the one in Figure 6.39 . You can
achieve this by simply moving vertices, but make sure you edit both sides of the
face.
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