Game Development Reference
In-Depth Information
FIGURE 6.39 Create an angry, shouting face.
4. While editing the face, look out for any areas that don't deform correctly. In partic-
ular, look for polygons that appear concave when adjusted.
Themainfacelooksokay,butthelipsmaycauseaproblemwhenanimated.Atthemoment
theupperandlowerlipsmeetinthecorners;theresultingpinchisunnaturalandmaycause
some rendering artifacts ( Figure 6.40 , left). To prevent this, we want the lips to form a
complete loop, as shown in Figure 6.40 on the right.
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