Game Development Reference
In-Depth Information
7. Now we can quickly fix the sole of the foot. First hide the joints by going to the
view panel's Show menu and deselecting Joints. Then work on the foot until you
have the sole looking similar to Figure 6.37 (right).
FIGURE 6.37 Optimize the base of the foot.
After finishing your work on the lower body, make sure you delete the history from each
piece of geometry.
Face Deformation
Animating facial expressions, particularly using blend shapes, can be difficult and time
consuming. Early testing at this stage is imperative, to guarantee that you won't have to
redo work at a later stage.
The best approach for testing the face is to try and create some of the more extreme facial
expressions your lead artist has indicated will be needed for the character, and see how it
holdsup.These couldinclude ashoutingface withthemouthwideopen,andmaybe aface
with the lips puckered up and eyes closed.
1. Begin by hiding everything that is not related to the face. Figure 6.38 shows what
you should be left with: just the head and eyes.
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