Game Development Reference
In-Depth Information
Note
This operation not only removes the side-finger divisions but also reduces
the number of mesh divisions on the underside of each knuckle from 3 to
1.
We will leave the bottom curve of the fingers intact. This will provide a little more shape
than they would have if we reduced them to cubes.
Once all the digits have been done, the hand is finished ( Figure 5.63 ) .
FIGURE 5.63 Final optimized hand model
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