Game Development Reference
In-Depth Information
Final Check
So the model optimization is done! We have been through each section of Kila's body and
optimized them all in an attempt to get the polygon count under 4500. Before we look at
the final total, spend some time looking at the model to try and reduce it further. See if you
can spot any areas we missed.
Figure 5.64 shows the final model, top to bottom, after all the optimizations described in
thischapter.Sowhat'sthepolygoncount?Triangulating themodelgivesittous:3998.We
arewellunderourbudget—whichisgreat.Butwecan'taffordtoputanydetailbackinjust
yet, as we may need the polygons during the next chapter, “ Deformation Testing .” Once
the model is finalized we can then go back through it, if we feel we need to, and add detail
back in.
FIGURE 5.64 Kila, fully optimized
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