Game Development Reference
In-Depth Information
FIGURE 5.61 The hand model so far
4. As we did on the top of the hand, we can optimize the sides of the fingers and
thumb. Select the vertices that run down both sides of each digit, and snap and
then weld them to the vertices below. Figure 5.62 shows you how this looks on
just the index finger.
FIGURE 5.62 Flatten the sides of each finger and thumb.
Search WWH ::




Custom Search