Game Development Reference
In-Depth Information
1. Using the Split Polygon tool, carve in the cuts shown in Figure 4.50 (right). These
will allow us to edit the central area at the top of the cloth that bridges her breasts.
FIGURE 4.50 Cut the polygons.
2. Smooth out the extra edges you have created—all except the ones that will mark
the top of the fabric. These are highlighted in Figure 4.51 on the left.
FIGURE 4.51 The cleavage, before and after
3. Start working on the area, sculpting it to achieve the correct shape. You're aiming
for the result illustrated in Figure 4.51 on the right.
4. Move the vertices down the center first, pulling them inward, using the side view
to line them up with the curve of her torso ( Figure 4.52 ) .
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