Game Development Reference
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FIGURE 4.52 Move the central vertices inward so they are in line with the torso.
5. Continue working your way out, smoothing the area, moving downward the vertex
just above the line of the fabric; this creates the crevice. Remember to convert
joining triangles back to quads.
Notice in the concept drawing that the crop top is not skin tight, but rather is slightly loose
at the bottom. We want to create this pointed “overhang.” As shown in Figure 4.53 , we'll
focus in on the middle of her body.
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