Game Development Reference
In-Depth Information
7. Collapse these edges ( Figure 4.48d ).
8. Bring the center points on the top upward, and the ones below downward, to create
a hollow in the middle.
9. Optimize the shape by welding the extra vertices to the top and bottom points ( Fig-
ure 4.48e ).
10. Adjust the vertices to make the cavity larger. Aim for the results shown in Figure
4.49 .
FIGURE 4.49 Enlarge the cavity to envelop the teeth and tongue.
11. Unhide the teeth and check to see that they fit inside the cavity.
We are now finished with the head area and can move on and add some clothing. But first,
clean up your scene and save your work as Kila_Head.mb.
Dressing Kila
All game characters wear some sort of outfit—more often than not these will be weird and
wonderful and will require extra polygons. In Kila's case, we have some relatively simple
additions to make. These include adding details to her crop top and jeans, as well as giving
her a belt and a sash that drape her waist.
Crop Top Details
We'llenhanceKila'scroptopandchestareabyaddingsomecleavage,aswellasasugges-
tion of a loose overhang at the waistline.
Startwiththecleavagearea.Intheconceptdrawing,thelow-necktopshowsabitofcleav-
age. What we need to do is define the neck of her crop top to implement this cleavage.
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