Game Development Reference
In-Depth Information
FIGURE 4.47
Select the edges around the opening of the mouth.
4.
Extrude the edges inward, adding two divisions to the extrusion (
Figure 4.48a
)
.
Do this by setting Divisions to
3
for polyExtrudeEdge1 in the Channel Box.
FIGURE 4.48
Create the cavity of the mouth.
5.
Weld together all the vertices at the very end to create a point (
Figure 4.48b
).
6.
Select the edges on both the top and the bottom of the extrusion, as highlighted in