Game Development Reference
In-Depth Information
3. Following the progression in Figure 4.43 , adjust the shape so it takes on the look
of a tongue. Scale the upper and lower vertices in slightly in preparation for the
next step, in which you will move the front-center ones out a little.
FIGURE 4.43 Edit the vertices to sculpt the shape of a tongue.
4. Select the vertices that lie down the center of the object and move them down a
fraction, creating the crease in the tongue.
5. Rotate the front and the back to curve the tongue.
6. Make the teeth visible again and position the tongue inside them ( Figure 4.44 ) .
You may need to scale the tongue further to make it fit properly. In addition, make
sure you delete the faces at the rear of the tongue, as shown in Figure 4.44 on the
right.
FIGURE 4.44 Position the tongue between the teeth.
The teeth and tongue elements are complete, so delete the history and save as
Kila_InnerMouth.mb.
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