Game Development Reference
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FIGURE 4.41 Scale the teeth geometry to achieve this shape.
4. We have our top teeth complete now. To create the bottom set, duplicate the upper
set and position it below. Make sure you scale it in slightly along the X and Z axes,
because a human's bottom teeth are positioned back a little from the top teeth ( Fig-
ure 4.42 ) .
FIGURE 4.42 Duplicate the top-teeth mesh and position it underneath and slightly back
from the original set.
The Tongue
Now that the teeth are done, let's create the tongue.
1. First hide the teeth; we don't need them yet.
2. Create a cube with the following configuration: Width 0.5 , Height 0.2 , Depth 1 ,
Subdivisions Along Width 2 , Subdivisions Along Height 2 , and Subdivisions
Along Depth 3 .
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