Game Development Reference
In-Depth Information
FIGURE 4.40 Create and edit a basic cylinder.
2. Remove the top and bottom from the cylinder, as well as five quads from the back,
giving you the shape in Figure 4.40 (bottom).
3. Teeth are never perfectly round, but at the moment our mesh is ( Figure 4.41 , left).
Switch to the top view and scale the geometry to match the shape illustrated on the
right in Figure 4.41 .
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