Game Development Reference
In-Depth Information
FIGURE 3.101 Extrude the faces out of the front of the cylinder.
3. Scale the extrusion down the Y axis and move it down to line up with the base of
the cylinder. The basic foot shape may be a little high, as it is on the far right in
Figure 3.101 , so scale the entire mesh down slightly.
4. Still in the side view, start to adjust the vertices as shown in Figure 3.102 , to get a
better-defined foot shape.
FIGURE 3.102 Adjust the shape of the foot in the side view.
5. Switch to the perspective view and make the same adjustments. Try to sculpt the
mesh, transforming the shape until it resembles a foot ( Figure 3.103 ).
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