Game Development Reference
In-Depth Information
FIGURE 3.103
Work on the foot in the perspective view.
The general shape of the mesh now represents a foot, time for a quick tidy-up:
1.
First remove the faces from the top of the foot, the top cap of the original cylinder.
2.
Next, look at the bottom of the foot (
Figure 3.104
)
. It's a bit of a mess, so spend
some time cleaning it up a little. Snap the vertices on the inner sole to the outer
ring and weld them, until the sole resembles the one on the right in
Figure 3.104
.
FIGURE 3.104
Tidy up the bottom of the foot.
3.
A key part of the foot is the ankle, and we will add this next. Following
Figure
sides of the foot.