Game Development Reference
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FIGURE 3.103 Work on the foot in the perspective view.
The general shape of the mesh now represents a foot, time for a quick tidy-up:
1. First remove the faces from the top of the foot, the top cap of the original cylinder.
2. Next, look at the bottom of the foot ( Figure 3.104 ) . It's a bit of a mess, so spend
some time cleaning it up a little. Snap the vertices on the inner sole to the outer
ring and weld them, until the sole resembles the one on the right in Figure 3.104 .
FIGURE 3.104 Tidy up the bottom of the foot.
3. A key part of the foot is the ankle, and we will add this next. Following Figure
3.105 , split the faces, carving in a general outline for the ankle. Do this on both
sides of the foot.
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