Game Development Reference
In-Depth Information
Feet
Kila is wearing shoes, and most of the time her shoes will be simple shapes. For the pur-
poses of this discussion, however, we will explore the possibilities of bare feet.
I have in my Morgue various versions of feet, just as I do hands. Figure 3.100 shows some
of these choices, which are quite basic. As you look from the left to the right, you can see
how I have duplicated and reduced the higher-resolution foot to create the next in the line.
So they start at 140 polygons and end with just 25.
FIGURE 3.100 Bare feet, at various resolutions
Inthissection,wewillseehowtocreatethehigher-resolutionfoot.Then,ifweneedto,we
can reduce it. Once we have our bare foot created, a few simple steps will transform it into
Kila's athletic shoe. Let's start with a new scene.
1. There are 10 subdivisions around the axis of our leg, so let's keep that amount for
the foot. Create a new cylinder with Subdivisions Around Axis set to 10 and Sub-
divisions Along Height at 3 .
2. Switch to the side view. As demonstrated in Figure 3.101 , select the faces at the
front and extrude them, setting the number of Divisions to 4 .
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