Game Development Reference
In-Depth Information
We now have enough definition in the upper body. You can, if you like, spend a bit more
timemappingintherestofthemuscles, asIhavein Figure 3.26 . Roundoffthissectionby
doing what makes up 90 percent of most modeling: rotating and tweaking. Move around
the model and make sure it is smooth, anatomically correct, and clean.
FIGURE 3.26 Upper body muscle maps
When you're done, delete the history and save your work as Kila_Muscles.mb.
Legs
Depending on the character you are creating, you may need to add muscle lines to the legs.
Figure 3.27 shows a different character I created a while ago; she has muscles mapped on
her entire body. This was done by following an appropriate muscle reference and splitting
the polygons to outline the muscles.
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