Game Development Reference
In-Depth Information
FIGURE 3.27 The muscles mapped to the entire body of another model
Face and Upper Body Detail
Kila's torso and limbs are sculpted now to a point where we can move on to another area.
We will begin by adding more details to the geometry, starting as before from the top and
working our way down.
The Face
It's about time we gave Kila a face. We will begin working on her from the side, so switch
to the side panel now and focus in on her face.
The image in Figure 3.28 (left) will do for the head, but it is of very low quality. This is
where our head model sheet from Chapter 1 comes in handy. Scan in the sheet and divide
it up into two sections, as you we did with the body model sheet.
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