Game Development Reference
In-Depth Information
FIGURE 3.24 Manipulate the vertices to get the biceps correctly shaped.
Moving around to the back of the arm ( Figure 3.25 , left), we can work in the triceps. First
cut in the outline shown in Figure 3.25 (right), and then move the vertices to achieve the
desired shape.
FIGURE 3.25 Create the triceps.
You may not need to cut any polygons for the forearm; just make sure the shape is correct.
The muscles run down toward the wrist, as our edges do anyway, so it would be a waste of
time to work in every muscle; further detail in this area can be gained by her texture.
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