Game Development Reference
In-Depth Information
FIGURE 3.22 Build in the basic elbow.
Havingtheelbowinplacehelpsustocompletetherestofthearm.Let'sworkontheupper
arm first, sculpting in the biceps and triceps. Most of the arm detail can be achieved by
simply moving the vertices. And remember—we still need to refer to our muscle reference
to get it right.
Begin to mark in the biceps by cutting the polygons to create the outline; Figure 3.23
(middle) shows these cuts.
FIGURE 3.23 Carve the biceps into the mesh.
Now work on molding the biceps into its correct shape. If you are at all unsure about how
it should look, use a good arm reference to get it looking right. Figure 3.24 shows the fin-
ished biceps on our model.
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