Game Development Reference
In-Depth Information
FIGURE 2.38
Torso sculpting—front view
4.
Switch to the side view and position the cylinder so that it lies over the image. Just
move it along its Z axis, because moving it up or down will mean it won't be
aligned with the front image.
5.
Manipulate the vertices so that the cylinder fits inside Kila's torso (
Figure 2.39
)
.