Game Development Reference
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FIGURE 2.38 Torso sculpting—front view
4. Switch to the side view and position the cylinder so that it lies over the image. Just
move it along its Z axis, because moving it up or down will mean it won't be
aligned with the front image.
5. Manipulate the vertices so that the cylinder fits inside Kila's torso ( Figure 2.39 ) .
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