Game Development Reference
In-Depth Information
Downloading and installing Cocos2d-x
All the examples in this topic were developed in a Mac using Xcode and/or Eclipse. The
example in the final chapter uses Cocos2d-x own IDE for scripting. Although you can use
Cocos2d-x to develop your games for other platforms using different systems, the examples
were built in a Mac and deployed to both iOS and Android.
Xcode is free and can be downloaded from the Mac App store ( ht-
tps://developer.apple.com/xcode/index.php ), but in order to test your code on an iOS device
and publish your games, you will need a developer account with Apple, which will cost
you $99 a year. You can find more information on their website: ht-
tps://developer.apple.com/ .
For Android deployment, I recommend that you get the Eclipse and ADT bundle from
Google, which you can find at http://developer.android.com/sdk/installing/installing-
adt.html . You will be able to test your games in an Android device for free.
So, assuming you have an Internet connection, let's begin!
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