Game Development Reference
In-Depth Information
Chapter 1. Installing Cocos2d-x
In this chapter, we'll get things up and running on your machine so you can get the most
out of the examples in this topic. This will include information on downloading the frame-
work and creating a project as well as an overview of the basic structure of a Cocos2d-x
application.
I will also point you to some extra tools you should consider getting to help you with the
development process, such as tools to build sprite sheets, particle effects, and bitmap fonts.
Although these tools are optional, and you can still learn how to use sprite sheets,
particles, and bitmap fonts just by following the examples given in this topic, you might
consider these tools for your own projects.
Things you will learn in this first chapter are as follows:
• How to download Cocos2d-x
• How to run your first multiplatform application
• What the basic project looks like and how to find your way around it
• How to use the test project as a major reference source
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