Game Development Reference
In-Depth Information
Time for action - downloading,
downloading, downloading
We start by downloading the necessary SDKs, NDKs, and general bits and bobs:
1. Go to http://www.cocos2d-x.org/download and download the latest stable version
of Cocos2d-x. For this topic, I'll be using version Cocos2d-x-3.4.
2. Uncompress the files somewhere in your machine you can remember later. I re-
commend that you add all the files we're going to download now to the same
folder.
3. Go ahead and download the Code IDE as well. We'll be using this in the last
chapter in this topic.
4. Then, go to http://developer.android.com/sdk/installing/installing-adt.html and
download the Eclipse ADT plugin (if you don't have Eclipse or the Android SDK
installed, download them at https://eclipse.org/downloads/ and ht-
tp://developer.android.com/sdk/installing/index.html?pkg=tools , respectively).
Note
If you have any problems installing the ADT plugin, you will find complete in-
structions at http://developer.android.com/sdk/installing/installing-adt.html .
5. Now, for Apache Ant, go to http://ant.apache.org/bindownload.cgi and look for the
links to the compressed files, and download the .zip one.
6. Lastly, go to https://developer.android.com/tools/sdk/ndk/index.html and download
the latest version of the NDK for your target system. Follow the installation in-
structions on this same page on how to extract the files as some systems will not
allow these to be self-extractable. A word of warning: you must use a version of
the NDK above r8e with Cocos2d-x 3.x.
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