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next Dead drop, an extension of the browser game is to be played (which was not
possible during the workshop for reasons of time). When winning the browser
game, the players are given the coordinates of the last Dead drop containing the
fi nal fi le 'Final GMDC' with the winner photo. This project can be seen as a kind
of a paper chase (scavenger hunt).
13.3.4.2
The Project 'Shake a Leg'
The game 'Shake a Leg' is a dance battle instead of the often encountered war
games. The participants wanted to design a game, in which the players themselves
had to act. At the beginning, a self-produced video is shown. The background
story of the game is told with the help of video recordings, photographs and draw-
ings. Then, the player can watch a self-developed tutorial. Here, video recordings
and audio recordings explain how the game has to be played and who the winner
of the game is. On a self-designed dance fl oor, a self-developed dance video is
projected onto the wall by a beamer. Two player groups have to dance as it is
shown on the video. With a decibel app started on an iPad near the dance fl oor, the
winner is determined by the applause of the audience. The game is characterized
by competition.
13.3.4.3
The Project 'The Last Big Thing'
The game 'The Last Big Thing' is about a bank robbery. At the beginning of the
game, the player is given a laptop and a photo of the Dead drop 'Z'. This Dead drop
has to be found by the player. There, the player can connect his laptop. The Dead
drop contains a self-developed audio fi le simulating a phone call. The work order
and the objective of the game are explained. The player has to solve various riddles
(e.g. poem) and to move through the ZKM. At various works of arts, he is given new
hints regarding the location of the fi nal action. There, a safe is located, which is con-
nected to a notebook via Makey Makey. When the safe is opened slowly, a video fi le
starts on the connected notebook. This fi le shows the explosion of a safe (self-cut
video). A self-developed stop-motion video production shows how the safe opens
and what is contained in the safe. The objective is reached, and the safe is opened
(Fig. 13.5 ).
13.3.5
Portfolio Documentation and Refl ection
Portfolios usually are considered, and used as, collections of originals, such as
sketches, drawings, and other documents, or as combinations of methods, processes
or options for action. Aims and objectives of portfolios are self-management, docu-
mentation and refl ection as activation of the learner(s) (Häcker 2007 ; Schwarz et al.
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