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Fig. 13.5 Testing the interactive safe based on Arduino Makey Makey technology
2008 ; Reimann 2014 ). The specifi c MediaArt@Edu portfolio 4 design goes beyond
the tool idea. It serves as a means to support self-managed learning, imagination,
representation, visualization, documentation and refl ection.
The portfolio consists of several parts. Firstly, it serves as a poster, including the
structure of the games, which is presented in the exhibition. It follows the idea of
visualizing and documenting the processes, to support the refl ection about one's
own acting, designing and thinking.
Secondly, the portfolio contains an online questionnaire and feedback session
with the student mentor. Thirdly, the digital version of the portfolio is an explana-
tion video as well as a blog, developed and realized by the participants themselves.
In the explanation videos, they present the fi nal project and the development and
design processes (Fig. 13.6 ).
13.3.6
Final Exhibition as a Didactic Concept of Dialogue
A major element of the didactic concept was a public exhibition of the games at the
ZKM museum. The exhibition was aimed at presenting the participants' work in
the context of the museum and describing the process of game development. The
4 The MediaArt@Edu research project portfolio refers to preparatory work tried at universities
within the framework of the 'Aesthetic Research Book' portfolio variant and the 'Artistic Research
Book' (Reimann and Biazus 2007 ) portfolio variants.
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