Information Technology Reference
In-Depth Information
Activities of the pupils
Learning contents
Work planning
Working methods
(single person working,
team based working)
Self-dependent
Commitment
Accuracy
Concentration and endurance
Social role in the team
Team communication and agreements
Collaborative problem solving
Collaboration
Media design and use
Material and media selection
developing ideas and game concept (on and
offline) according to one's mental model
realisation of concepts
Testing the concept of the game using the
prototype
Improving the games
Use of hard-and software
Exploration of the tools
Creativity
Dealing with the unknown / unpredictable
artistic acting and means
research of media and material
Portfolio practise
Aesthetic appeal
Accuracy
Self dependency
Portfolio structure
Fig. 13.4
Game design activities and learning contents
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