Game Development Reference
In-Depth Information
6. As shown in the preceding screenshot, when we select the
FireParticle.sks file, the particle system created in the detail panel with a
fire effect looks like this:
7. Using the right-side inspector panel, we can customize the default particle system
as per our need. You can scroll down to explore all the properties in the inspector
and hence you can update the settings accordingly.
Now as we have the particle system, we can now directly see the results when some val-
ues are changed from this inspector. The implementation also works with a few lines of
code without changing any particle system values in the code, just picking the file and
adding it to any node or scene.
Let's try out and understand the parameters or the properties of the particle system file.
As we can see from the list in the preceding screenshot, there is a background section that
changes the color of the editor background. It is just saved while the game is built, but is
not used at runtime.
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