Game Development Reference
In-Depth Information
4. Name the file
FireParticle
and click on
Create
.
5. As a result, a file named
FireParticle.sks
, which is the particle file, is cre-
ated and a sample particle image named
spark.png
.
Spark.png
file is auto-
generated, which is used as the sks file for the particle system.