Game Development Reference
In-Depth Information
Below this is a particle texture in which we can choose any image or asset to be used in
rendering of the particle system. It should be of lesser dimension and memory as the count
of particles will be equal to the count of images used there decreasing the frame rate or
performance. Decreasing the frame rate in turn will slow down the game and hence it
needs to be used wisely.
Some properties are there to determine the life cycle of the particles such as birthrate, life-
time, and maximum count to be emitted. The particle generation section has Position
Range , Angle , Speed , and Acceleration .
Apart from all these, it has scale, rotation, and alpha to change the transforms of the
particles. Last but not least, the color modifier part in which the blending and color of our
particles can be done.
Hence, the project having a FireParticle file and explicitly imported image
spark.png combined called as the particle system is the Starter Kit for this chapter.
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