Graphics Programs Reference
In-Depth Information
very helpful in locating elements that appear in some views but not
your current view. Click the light bulb on the View Control Bar again
to return to your normal working mode.
There are other tools on the View Control Bar, but they aren't used frequently
enough to be discussed at this time. This concludes Exercise 1.3. You can com-
pare your results with the sample file c01-ex-01.3end.rvt in the files you
downloaded previously.
exercise 1.4: Navigate with the ViewCube
As one of several navigation aids in Revit Architecture, the ViewCube is located
in the upper-right corner of 3D views. This is a familiar UI element that appears
in many Autodesk products.
To begin this exercise, open the file c01-ex-01.4start.rvt .
1. Click the face of the ViewCube that is labeled Front. The view dynam-
ically orbits to show a straight-on, elevation-style view of your project
— and it will automatically it the view to the entire model.
2. Move your mouse over the ViewCube. As you hover the mouse,
arrows appear on each side of the Front face. Click the arrow to the
left of the Front face. The view will dynamically orbit to the Left
elevation of your project.
3. Hover your mouse over the ViewCube again; this time click the arrow
above the ViewCube. This will take you to a Top view, or plan view
orientation, of your project.
4. Hover your mouse over the lower-right corner of the ViewCube top.
Click this corner and the view will dynamically orbit back to a 3/4
corner view like you started out in.
5. Now click your mouse anywhere on the ViewCube and drag the
mouse. This is a custom orbit, not a predefined angle like Front,
Left, or Top. Notice that a green Pivot icon appears at the center of
the model. Release the mouse when you like your camera angle. The
model does not Zoom To Fit with this type of orbiting.
6. Select one of the trees in the model; then click and drag the
ViewCube again. Notice that the green Pivot icon is now in the
middle of the selected element. This is a very useful technique for
navigating large models if you're editing a specific element.
 
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