Graphics Reference
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5. Now set the area of the falloff. Drag the lower falloff handle to an appropriate place on the mesh for the
bottom of the upper curve of the shape (this corresponds to the Start y and End y values). I used 180 mm
as the start point and 135 mm as the end point.
6. Now scale in on the x and z axes by using the green scale circle (this is easy to do from the top view).
Set the scale to 33% for these dimensions.
7. Set the Shape Preset to Ease-Out so the shape is rounded instead of a flat angle.
8. Drop the Scale tool by pressing the Q key and leaving the falloff enabled.
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