Graphics Reference
In-Depth Information
2. Consider the surface the texture is applied to and decide whether it faces just one axis (for example,
the side walls or the street) or has elements that face in multiple directions (for example, the curb or
the back wall).
3. Select the appropriate projection method (Planar for single axis or Cubic for more than one).
4. Once the mapping is applied, the Size will determine the scale of the material and should be set to
the scale that a single tile of the image should be.
5. Check the orientation to make sure that the image is not rotated vertically when it should map hori-
zontally, and vice versa.
6. If the image is not oriented correctly, use Rotation for the same axis that is used in the Projection
Axis and rotate the image until it is properly aligned (probably 90º or -90º, depending on the initial
orientation).
Figure 12-12: This basic scene will serve as an excellent example for practicing texture detailing.
If all of your texture layers are instances of a single image, only one image (the original) needs to be set.
If there are specific images for each input, each image will need to be aligned manually. After using this
method on a few surfaces, everything but the curb and the door are ready to go for this stage, as seen in
Figure 12-13 .
Figure 12-13: Simple Planar and Cubic projections handle most of the textures in this scene.
 
 
 
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