Graphics Reference
In-Depth Information
For the door, you will use a specific nontiling image that will fit precisely to the shape of the door.
In this case, I am using a sample material from the first volume of textures from Arroway Textures
( www.arroway.de ) . This particular texture comes with a diffuse (color) map, a specular map, and a bump
map.
For the door:
1. Start by applying the diffuse image. Set the texture Projection Type to Planar and set the Projection
Axis to Z.
2. Click the Auto Size button (beneath the Size value inputs), and the texture will automatically be
scaled to the dimensions of any polygon(s) that hold the material. In this case, you have just the single
polygon, so it will snap perfectly into place.
3. Repeat the process with the bump map (designated with a b at the end of the filename), and the spec-
ular image (with the s designation).
4. To increase the usability of this texture set, the specular image can be used to affect reflectivity as
well. To do this, go to the base material for the door and select the Match Specular check box above
the reflectivity settings.
5. At first, the reflections are a bit overwhelming. Turn on the Blurry Reflection setting, and the look
improves significantly.
6. Finally, create an instance of the Specular Amount image and set it to Diffuse Amount. The finished
door offers some nice variation in diffuse and reflective properties, as shown in Figure 12-14 .
Figure 12-14: Using packaged image maps can help create textures very quickly.
 
 
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