Graphics Reference
In-Depth Information
The same technique applies to other sliding doors, such as the ones in the bedrooms in this floor plan.
The main difference is in the doors themselves. Because the doors are not glass, they can be simple elong-
ated cubes or have the glass material replaced with a mirror for a change of pace.
Adding Molding
At this point, the model is essentially completed, but the addition of some detailed molding can add a high-
class feel to the design as a whole. Once again, bevels and profiles will make the job easier. To make place-
ment of these elements quick and precise, adding slices to the walls will be the next course of action. Place-
ment of these new edges will determine what elements you will be able to place when detailing. One slice
near the bottom, placed 30 mm to 50 mm from the ground will create a loop of polygons for the floorboards
(which will appear in most of the interior rooms). A second pair of slices below the middle of the walls will
provide space for chair rails. A final slice about 40 mm to 50 mm from the top of the walls will give you the
option of adding crown molding.
Once these slices are added, the details can be created. Start with the floorboards because they appear
everywhere. Select the polygons around the bottom of the interior. These polygons can be selected in large
loops by clicking two adjacent polygons and then creating a looped selection by pressing the L key. Before
making the beveled shapes on any of these sections, it is a good idea to add a material to the selection. This
will save you a lot of time when it comes to placing textures on the model. The floorboards are simple pieces
of geometry with little detail. To get the proper shape for the floorboards, follow these steps:
1. Bevel the selected polygons with a Shift of 10 mm.
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