Graphics Reference
In-Depth Information
this new locator. If you wish, you can right-click on the locator and change its name to denote the light that
is now parented to it. Create more locators for the remaining lights in your scene and drag your lights onto
them. With this first set created, you will be able to simply select a locator and rotate it to move the posi-
tion of the corresponding light. The light will always remain focused, and this will allow you to make quick
changes to the individual lights within the rig.
To gain more control over the rig as a whole, create another locator and drag each of the three locators
that you previously created onto this new “Master Control” locator. With this next level of hierarchy cre-
ated, the entire rig can be rotated easily. Simply changing the rotational values for x, y, and z on the last
locator will allow you to change moods very quickly. Figure 4-24 shows some of the possibilities that can
be quickly created by rotating the entire light rig in this manner.
Figure 4-24: Various looks that can be quickly achieved by rotating the light rig. Remember, all that
changes in these images is the light (OK, except the last one—I couldn't help myself!).
Setting Up Environments
A good environment can be key to the success of a rendered image. An environment can provide light, color,
and subtle reflection to help ground the subject. To see the effect of an environment, you will use some of
the environments that ship with modo and apply them to the model used in the previous section.
Start by disabling the Spot Lights in your scene and enable global illumination by clicking the Enable
check box for Indirect Illumination. At first, nothing will happen because there is nothing illuminating the
scene. To quickly see the effects of global illumination, go to the Environment section and double-click on
an environment. Start with a simple studio environment because this will make it easier to make adjustments
to the textures. The image in Figure 4-25 uses the environment Black Studio 01.
Figure 4-25: Global illumination with no changes to the texture
 
 
 
 
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