Game Development Reference
In-Depth Information
Figure 10.7
A close-up of the Panel icons in the toolbar.
the pin again. The X icon will close the panel. If you click this, you can reopen
the panel by clicking on the relevant panel icon in the toolbar.
You can see a close-up of
s toolbar icons in Figure 10.7. An
explanation of what each icon does from left to right is as follows:
the Panel
'
n Create Panel : This icon allows you to create a number of predefined
objects and place them within the world, such as in-game objects, trees,
and collision boxes. You will look at the Create Panel in more detail in
Chapter 13.
n Render Panel : This will turn on or off the World Renderer window; the
default option is on.
n Properties Panel : When you edit specific information, the Properties
panel will display this information within its window. By default, this
panel is blank.
n Objects Panel : The Objects panel lists all of the different objects that are
currently contained within your game. You can see the Objects panel in
Figure 10.5.
n Terrain Editor : The Terrain Editor allows you to make modifications to
the terrain within your game.
n Tree Editor : The Tree Editor will bring up a new tab that allows you to
create your own trees, including branches and leaves. This allows you to
create different shaped trees using a basic set of 3D objects, allowing you
to create a mix of objects from the same base set of components.
Interface Hierarchy : This displays in-game components that will be used
within the MMO in a tree-based interface. These in-game components
contain items such as interface design and locations. The Interface Hier-
archy requires the Interface Editor to also be selected for any data to
appear.
n
 
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