Game Development Reference
attack. The lower the number the closer the player will need to be to the
actor for it to initiate its attack.
n XP multiplier : How much XP (experience points) the player gets for
killing this particular actor. This is a modifier based on the player
n Trade mode : Determines whether the actor is a trader, cannot trade, or
is a trade pack animal (an animal that carries trade items).
n Weapon : The actor
s default weapon.
s inventory slot is
available; if this is disabled you cannot give the actor any items.
n Environment : The environment that the player exists in. The options
are normal (ground), swimming only, flying only, and walking only.
n Animation sets : Which animation set is associated with this actor.
Inventory slot disabled : Determines whether the actor
Sounds : The initial sound that is associated with this actor.
An MMO consists of multiple areas, called zones.
The Appearance tab allows you to configure the 3D mesh with specific details.
This is particularly useful when you have a group of actors but want each one to
look slightly different. In this case, you could use the base actor, duplicate it, and
then make changes to the appearance. You can see the appearance options in
The options in Figure 8.4 are placed in three groups
Male, Female, and
General. The male section allows you to configure items such as hair, face,
body, and beard, whereas the female options allow hair, face, and body changes.
You can also configure multiple versions by selecting variations such as first
male hair, third male face, and so on.
The general settings allow you to configure options such as hair color and
various gubbins, as well as the blood texture to use when the player gets hit.