Game Development Reference
In-Depth Information
Post-installation checks
To make sure that the installation was successful, you need to verify the directory
structure where you installed the package. The root-level folders must look
similar to the following:
The bin folder contains several batch files, including one to start the server and
another for generating class code files for your game, which we will see in
greater detail in this chapter.
The doc folder contains the development guide and API guides for Pulse. The
frameworks folder contains the PulseUI package that helps you jumpstart your
multiplayer game development by providing you all the standard game screens
and their flow management. If you want to quickly build a game prototype, PulseUI
will greatly reduce the development time and help you focus solely on your game
implementation. The complete source for PulseUI is also available, so you can tweak
the parts you want to suite your needs.
The lib folder contains all the swc files that you will need to include in your game
project, which we will soon discuss in this chapter. Finally, the sample folder
contains the following three samples:
• HelloWorld
• Tic-tac-toe
• Jigsaw
For each sample, the compiled swf and source files are available. We will do a walk-
through for each of these samples later in the topic.
The two environment variables that all of Pulse SDK depends on are GAMANTRA and
GNET_JAVA . Upon installation, GAMANTRA should point to the root installation folder
and GNET_JAVA must point to the JRE folder, such as C:\Program Files\Java\
jre6 . If you don't see them set properly for any reason, you may manually set
them appropriately.
 
Search WWH ::




Custom Search