Game Development Reference
In-Depth Information
Figure 9.1
Using the game engine library.
the Platform Target drop-down box chose 86. The settings can be seen in
Figure 9.3. If your result doesn't look like Figure 9.3, you're already set up for 32
bit. In Visual Studio 2010, these settings should be handled automatically. If you
Figure 9.2
Create a class library project.
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